Legolas Simulator 2016
Legolas Simulator 2016 is a First Person "Literal Tower Defense" game developed for the HTC Vive, at the Vancouver Room-Scale VR Game Jam, using Unity 5. The player is given a bow, an infinite amount of arrows and tasked to use them to defend their tower from vicious purple balls.
MY ROLE.
Game Designer
Level Designer
"VR Dude" (It was my responcibility to use my knowledge about VR to understand how the Vive worked. And to apply that understanding to create a solid game experience.)
It was my goal to quickly develop and understanding about how the Vive worked, while determining how best to translate that into a positive user experience. With that knowledge we were able to craft a game that not only satisfied the theme, but we were also able to use this new medium to create fun and enduring and strategic experience.